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Sunday, January 31, 2021
GAME OF CARDS
General objectives: ASSESSMENT suggestions
To stimulate listening, reading and speaking skills | |
To illustrate the concept of gamification. |
Specific objectives:
To design a game of cards | |
To play a cards game |
Timing and Development:
The gamification of learning is an educational approach to motivate students to learn by using video game designand game elements in learning environments. Wikipedia.
Ask students to grab a deck of French or Spanish cards -or just pieces of paper- and write down these words on them. First two columns are similar to all games, but Verbs and Complemets increase the difficulty of the game.
FIRST GAME
SUITS | HEARTS /CUPS | DIAMONDS / COINS | CLUBS - CLOVERS | SPADES-SWORDS -PIKES |
Cards | Personal Pronouns | Auxiliary Verbs | Verbs | Complements |
1 | I / ME / MY / MINE | BE – AM-IS-ARE – WAS - WERE | HAVE – HAVING - HAD | FUN |
2 | YOU / YOUR / YOURS | BE – AM-IS-ARE – WAS - WERE | MAKE – MAKING - MADE | NOW-YESTERDAY- TOMORROW |
3 | HE – SHE / HIM – HER HIS -HERS | DO – DOES / DID / DOING | GET – GETTING - GOT | UP – DOWN – IN – OUT - BACK |
4 | IT - ITS | DO – DOES / DID / DOING | SAY – SAYING - SAID | UP – DOWN – IN – OUT - BACK |
5 | WE – US – OUR - OURS | HAVE – HAS - HAD - HAVING | COME – COMING - CAME | NUMBERS - LETTERS |
6 | PEOPLE | WILL | LOOK–LOOKING -LOOKED | HOME |
7 | A TECHNICIAN | WOULD | CALL-CALLING-CALLED | THERE – HERE |
8 | AN ASSISTANT | CAN | SEE-SEEING-SAW-SEEN | FAMILY |
9 | THE SUPERVISOR | COULD | FIND -FINDING - FOUND | STAFF |
10 | THEY – THEM-THEIR . THEIRS | MUST | GO – GOING- WENT-GONE | SPORTS- BASKET - SOCCER |
J | Someone dear to the player | SHOULD | WRITE – WROTE-WRITTEN | WELL – BAD |
Q | Someone dear to the player | MAY | READ – READING -READ | SOMETHING - ANYTHING |
K | The name of the player | MIGHT / MIGHT | PLAY – PLAYING - PLAYED | OFTEN- ALWAYS - NEVER |
Source: https://www.espressoenglish.net/the-100-most-common-words-in-english/
How to play RUMMI – for four players
Deal ten cards to each player, by turns each player tries to link at least three cards with a meaningful phrase and puts them down on the table at the same time the player reads them out loud. for example: I AM PLAYING.
If the player can not put together any meaningful phrase, he or she should get one more card from the deck.
Once a player has come up with a meaningful phrase, then he or she can pick up any of the cards on the table and use them in their own game as long as three meaning cards are left on the table. For example: if I got the card WELL, I could add it to the previous set to read I AM PLAYING WELL,
The player who gets rid of all his/her cards before or accumulates more points is the winner.
Many wild cards should be included to ensure sentence coherence.
Solitaire Game
Hold up the whole deck in your hands, take two cards, put the first one on top of the table, take a second pair of cards, try to link the card on the table with the first card of the second pair of cards; put together one sentence of four cards, then start again.
SECOND GAME
SUITS | HEARTS /CUPS | DIAMONDS / COINS | CLUBS - CLOVERS | SPADES -SWORDS-PIKES |
Cards | Personal Pronouns | Auxiliary Verbs | Verbs | Interrogative Pronouns |
1 | I | BE – AM-IS-ARE – WAS - WERE | HAVE – HAVING - HAD | WHO? |
2 | YOU | BE – AM-IS-ARE – WAS - WERE | MAKE – MAKING - MADE | WHAT? |
3 | IT | DO – DOES / DID / DOING | GET – GETTING - GOT | WHEN? |
4 | WE | DO – DOES / DID / DOING | SAY – SAYING - SAID | WHERE? |
5 | THERE | HAVE – HAS - HAD - HAVING | COME – COMING - CAME | WHY? |
6 | PEOPLE | WILL | LOOK–LOOKING -LOOKED | HOW? |
7 | A TECHNICIAN | WOULD | CALL-CALLING-CALLED | WHICH? |
8 | AN ASSISTANT | CAN | EAT – EATING -ATE -EATEN | HOW OFTEN |
9 | THE SUPERVISOR | COULD | LIKE / LIKED | HOW FAR? |
10 | THEY | MUST | GO – GOING- WENT-GONE | HOW LONG? |
J | HE | SHOULD | WRITE – WROTE-WRITTEN | WHOM? |
Q | SHE | MAY | READ – READING -READ | WHOSE? |
K | Your name | MIGHT / MIGHT | PLAY – PLAYING - PLAYED | WHAT TIME/COLOR...? |
THIRD GAME
SUITS | HEARTS /CUPS | DIAMONDS / COINS | CLUBS - CLOVERS | SPADES- SWORDS-PIKES |
Cards | Personal Pronouns | Auxiliary Verbs | Verbs | Connectors |
1 | I / ME / MY / MINE | BE – AM-IS-ARE – WAS - WERE | WIN – WAN- WON | First, Next, Then, Finally |
2 | YOU / YOUR / YOURS | BE – AM-IS-ARE – WAS - WERE | BREAK – BROKE BROKEN | And, also, besides, moreover, |
3 | HE – SHE / HIM – HER HIS -HERS | DO – DOES / DID / DOING | FORGET FORGOT FORGOTTEN | But, however, if, although, unless |
4 | WE – US – OUR - OURS | DO – DOES / DID / DOING | SWIM – SWAM - SWUM | For example, for instance, |
5 | A PERSON | HAVE – HAS - HAD - HAVING | SING – SANG - SUNG | Because, so, therefore, |
6 | PEOPLE | WILL | DRINK – DRANK - DRUNK | Consequently, for this reason |
7 | A TECHNICIAN | WOULD | BUY - BOUGHT | On the other hand, while, |
8 | AN ASSISTANT | CAN | TEACH - TOUGHT | Whereas, otherwise, |
9 | THE SUPERVISOR | COULD | CATCH - CAUGHT | In particular, Especially, |
10 | THEY – THEM-THEIR . THEIRS | MUST | THINK - THOUGHT | Indeed, Above all, |
, J | Someone dear to the player | SHOULD | SEND - SENT | Significantly, |
Q | Someone dear to the player | MAY | LEND - LENT | Similarly, in the same way, |
K | The name of the player | MIGHT / MIGHT | COST | Furthermore, |
Assessment Key.
The activity is so so, it is not good or bad, it doesn’t kill. I feel neutral, normal, indifferent, unemotional, impartial, disconnected. I can do it better! You can do it better too! | I like it -very much, I love it, It was fun! We had a good time! You made me smile!, It’s all right!-It was all right you sweat it! | I don’t like it! You didn’t prepare it well You made me cry! i’m feeling sad/down/off | It was terrible! It was horrible! It was awful! I’m angry -at you! get out of here- get off of me go to hell - leave me alone i’m about to blow up | That is brilliant! Very well done! I’m on top of the world, I’m over the moon, I’m feeling great, I’m having a great time, I’m so excited |